That ally will be unable to act the next turn. When this character defends, the previous ally to take an action this turn will receive a bonus action. While not stunned, whenever this character takes damage, they gain +30% Defense until the start of their next turn, in addition to any existing defense increases, including prior activations of this skill. Once per turn, when this specialist kills an enemy with an Attack or Adrenaline Rush, they will receive a bonus action. When this specialist is defeated, their death is delayed for 1 turn, during which they make still take an action, and they receive 100% AP. If this specialist attacks an enemy that has 20% of their max health or left the enemy is immediately killed. Bide does not trigger if this character is killed.īide II specialists store damage equal to 30% of their max HP, then deal 150% of that damage when it fills. After reaching 2000 stored damage (or if the Defend action is used), deal 150% of the stored damage to 1 enemy immediately. This character stores the damage it takes from Attacks, Active Abilities, and Rushes. Target can only be Lacerated once per turn. Whenever this character attacks a character suffering from Bleeding, the damage of that bleeding effect is doubled.
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